Bezier curves

It’s been a while I’ve been wanting to do that. Now it’s done! smoothie, a Haskell package for dealing with curves and splines, updated to version 0.3.

That version introduces several changes. If you’re a good programmer, you might already have noticed that the major version got incremented. That means there’re compatibility breaking changes. If you don’t know what I’m talking about, you should definitely read this.

The first – non-breaking – change is that the package now supports Bézier interpolation! I’ve been reading about Bézier curves for a while because there’re very present and important for animation purposes – think of Blender. Feel free to dig in the documentation on hackage for further details.

The second – breaking – change is that the interface has changed, especially the implementation of splines. However, the interface is now simpler and doesn’t require a lot of change in your code if you’ve been using older versions.

Feel free to read the CHANGELOG for technical hints.

As always, tell me what you think of the library, and keep the vibe!


↑ smoothie-0.3, Bézier curves and new user interface
Tue Jun 30 00:00:00 2015 UTC