# Type aliasing

Type aliasing is something that’s been included in most languages for a while now. Basically, if you have a type `Foo`

, aliasing `Bar`

to `Foo`

means that you introduce a new *symbol* `Bar`

that refers to `Foo`

. It’s not a new type, it’s just an alias, a *binding*.

In **Haskell**, we do aliasing with the keyword `type`

, which is a bit stupid since we won’t necessarily alias a type (we could alias a function, a typeclass constraint, and so on and so forth).

Aliasing is great and useful in many ways. For instance, there’s a Haskell package I love called linear. That package is used to deal with linear algebra, and you can find common math types in there among vectors (`Vec`

) and low-algebra vectors (`V2`

, `V3`

, `V4`

). There are the same things for matrices (`M22`

for *2x2* matrices, `M33`

, `M44`

).

If you come up with using *4x4* floating matrices a lot, you might end up with a lot of `M44 Float`

everywhere in your code. So that would be sane aliasing it. Like so:

This is a perfect aliasing use to me as `V4F`

is straight-forward for *graphics* people. Furthermore, `linear`

is pretty a standard now in Haskell linear algebra application, so `V4`

should be familiar to you.

However, there is a drawback with type aliasing.

# Why has type aliasing almost killed me

I spent more than a day crawling for a bug. I was refactoring code, a lot of code. Nothing fancy though, just some code cleaning. Nevertheless, I created a brand new git branch to make my cleaning. On the initial branch, the application behavior was normal. After having cleaned the code, I got a black screen.

After a long investigation, I found out that the bug was due to a mismatch between two matrices – i.e. `M44 Float`

. One matrix is used as a camera projection and the other one is used as a light projection. In term of code, both matrices are placed in a type. I simplified (a lot), but this is the idea:

What makes those matrices different in term of compilation? Nothing. `M44 Float`

and `M44 Float`

are the same type. Swapping matrices is then silently compiled, since it’s not an error to the compiler. And such a swapping result in a terrible and hard to find bug.

Yeah, so we could have simply aliased those matrices to two different names!

Remember what I said earlier. Aliased types are not new types. They’re bindings in the type system:

Here, both `CameraProjection`

and `LightProjection`

are the same type. If a function expects a `CameraProjection`

, it actually expects a `M44 Float`

. You could then pass a value of type `M44 Float`

or even `LightProjection`

, that would be legit.

Is there a solution yet?

Yes, there is. **Haskell** has several keywords to create types:

`type`

, which is, as we’ve already seen, a way to alias types;`data`

, which is used to create data types;`newtype`

, which is used as a type wrapper to introduce a data type.

`newtype`

is the most important keyword for us here. Basically, it has the same semantic as `data`

except that `newtype`

introduces a type with a single *field*; it can’t have none nor several. `newtype`

is often used to express the *same thing* that the inner type, but adding / removing some properties.

For instance, `Bool`

can’t be an instance of `Monoid`

since we could define a lot of instances. `mempty`

could be `True`

if we consider the monoid of booleans with **AND** but it would be `False`

if we consider the monoid of booleans with **OR**. Well, we could write those, actually:

```
newtype And = And { getAnd :: Bool } deriving WhateverYouWant
newtype Or = Or { getOr :: Bool } deriving WhateverYouWant
instance Monoid And where
mempty = True
And a `mappend` And b = And (a && b)
instance Monoid Or where
mempty = False
Or a `mappend` Or b = Or (a || b)
```

Those two types are defined in `Data.Monoid`

as `All`

and `Any`

.

Back to our problem. We could use `newtype`

to add `M44 Float`

the correct semantic, and disable us to mix them:

```
newtype CameraProjection = CameraProjection { getCameraProjection :: M44 Float }
newtype LightProjection = LightProjection { getLightProjection :: M44 Float }
```

And here, `CameraProjection`

≠ `LightProjection`

. If a function expects a `CameraProjection`

, you can’t pass anything else than a `CameraProjection`

.

However, be careful. You’ll have to wrap a `M44 Float`

into your `CameraProjection`

. Such a function, like the `CameraProjection`

constructor, is not semantic safe since you could still pass a light representation. Nevertheless, it’s better than the initial design since once wrapped, you can’t make confusions anymore.

# Final words

To sum up, use aliasing when it’s handy but don’t use it if it could break semantics or add confusion. If you have several types that use the same type (e.g. colors and positions could use the same `V3 Float`

type), **don’t use aliases**! Create proper types to prevent confusion later on. Your compiler will reward you, then you don’t get nasty runtime bugs ;).